167 cards found.

"Angelic Ascension"

Instant {1}{W} (0)

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.



Color Identity: W,White
Printings:
Core Set 2021 (Uncommon)

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Formats:

"Castle Ardenvale"

Land (0)

"Castle Ardenvale" enters the battlefield tapped unless you control a Plains.
{t}: Add {W}.
{2}{W}{W}, {t}: Create a 1/1 white Human creature token.



Color Identity: White
Printings:
Throne of Eldraine (Rare)

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Abattoir Ghoul

Creature Zombie   3 / 2   {3}{B} (4)

First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.



Color Identity: B,Black
Printings:
Innistrad (Uncommon)

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Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Commander 2016 (Rare)

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Angel of Invention

Creature Angel   2 / 1   {3}{W}{W} (5)

Flying, vigilance, lifelink
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.



Color Identity: W,White
Printings:
Kaladesh (Mythic)

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Angelic Ascension

Instant {1}{W} (0)

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.



Color Identity: W,White
Printings:
Core Set 2021 (Uncommon)

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Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: R,W,Red,White
Printings:
Battle for Zendikar (Rare)

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Anticipate

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Archangel's Light

Sorcery {7}{W} (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn



Color Identity: W,White
Printings:
Dark Ascension (Mythic)

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Archfiend of Depravity

Creature Demon   5 / 4   {3}{B}{B} (5)

Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.



Color Identity: B,Black

Ardenvale Paladin

Creature Human Knight   2 / 5   {3}{W} (0)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.



Color Identity: W,White
Printings:
Throne of Eldraine (Common)

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Armada Wurm

Creature Wurm   5 / 5   {2}{G}{G}{W}{W} (6)

Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.



Color Identity: G,W,Green,White
Printings:
Return to Ravnica (Mythic)

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Armored Skaab

Creature Zombie Warrior   1 / 4   {2}{U} (3)

When Armored Skaab enters the battlefield, mill four cards.
Literally made for battle.



Color Identity: U,Blue
Printings:
Innistrad (Common)

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Ashmouth Blade

Artifact Equipment   (1)

Equipped creature gets +3/+3 and has first strike.
Equip {3}
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein



Color Identity:
The other side is:

Printings:
Shadows over Innistrad (Uncommon)

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Bastion of Remembrance

Enchantment {2}{B} (0)

When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.



Color Identity: B,Black
Printings:
Ikoria: Lair of Behemoths (Uncommon)

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Blood Tribute

Sorcery {4}{B}{B} (6)

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.



Color Identity: B,Black
Printings:
Zendikar (Rare)

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Borrowed Grace

Instant {2}{W} (3)

Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Borrowed Hostility

Instant {R} (1)

Escalate {3} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Borrowed Malevolence

Instant {B} (1)

Escalate {2} (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Eldritch Moon (Common)

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Formats:

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Bummer

167 cards found.